Analyze4D is a comprehensive tool for advanced region of interest/time course analysis of functional Magnetic Resonance Imaging (fMRI) data. This Matlab based tool is open source and is completely GUI based, so no experience of any programming language, whatsoever, is needed to use it.Download Analyze4D
Analyze4D has a plethora of tools to help you select regions of interest and analyze the time series of voxels inside these regions of interest. Coupled with its ability to read virtually any neuroimaging data format, Analyze4D enables anyone involved with fMRI to use this tool for analyzing their data at any stage in their analysis.
Donders real-time fMRI pipeline
Donders real-time fMRI pipeline is fully MATLAB based platform to design and conduct complete real-time fMRI neurofeedback studies. Based on just single language, the pipeline is very flexible and easy to use. Whether it’s experiment control, decoding or dynamic stimulus generation, everything can be designed in our pipeline using MATLAB tools that we have specifically developed for each of these tasks. Old versions of the pipeline are already included in Fieldtrip distribution. The new vastly improved pipeline is however currently under active development. We will soon release a stable version of this pipeline. Donders real-time pipeline is and will always be free of cost. The new version of the pipeline will be soon available on the Fieldtrip website as well this website. Stay tuned.
Multilanguage Implicit Association Test (IAT) for measuring agression
This is a computer based Implicit Association Test for measuring aggression. The IAT is designed in Millisecond Inquisit software so you will need to install Inquisit on the PC you want to run this IAT on. This particular IAT can be conducted in three different languages i.e. German, Dutch and English. The IAT is immediately followed by a demographic questionnaire. Download IAT If you have any problems running this IAT, send me an email. The following paper has more details on this particular IAT. Effect of music tempo in First-Person Shooter on arousal and aggression AbstractThe present study used a between subjects, post-test only design to investigate the impact of background music (low tempo music vs. high tempo music) on arousal and aggression of a player playing a first person shooter video game: Counter-Strike. Arousal was measured using Skin Conductance Level (SCL) and aggression using an Implicit Attitude Test (IAT). Results indicate no significant differences in the arousal and aggression between the two conditions implying that music tempo plays no role in manipulating the arousal and aggression of a player in gaming context. The study did, however, find a significant correlation between arousal and aggression in high tempo condition, suggesting a general trend that more aroused subjects showed more aggressive cognitions. No significant correlation was found in low tempo condition. Download IAT paper
Vividness of mental imagery questionairre (VVIQ)
This is a computer based Vividness of mental imagery questionairre (VVIQ) . The VVIQ is designed in Millisecond Inquisit software so you will need to install Inquisit on the PC you want to run this IAT on. The VVIQ is immediately followed by a demographic questionnaire. Download VVIQ ReferencesD F Marks. Visual imagery differences in the recall of pictures. British journal of psychology London England 1973, 64(1):17–24, 1973 If you have any problems running this VVIQ, send me an email.